MENINGKATKAN KECEPATAN DRIBBLING BASKET SISWA EKSTRAKURIKULER DENGAN THE FASTEST GET IT

Penulis

  • Daniel Stevanus Universitas Adi Buana Surabaya
  • Shandy Pieter Pelamonia Universitas Adi Buana Surabaya
  • Hayati Universitas Adi Buana Surabaya

Kata Kunci:

Kecepatan Dribbling, The Fastest Get It

Abstrak

Penelitian ini menganalisis efektivitas metode permainan "The Fastest Get It" terhadap kecepatan dribbling bola basket siswa ekstrakurikuler SMA ITP Surabaya. Menggunakan metode eksperimen kuantitatif (matching-only design) pada 12 siswa, data diuji melalui instrumen tes menggiring bola dan analisis paired sample t-test. Hasil menunjukkan kelompok eksperimen mencapai rata-rata waktu 10,83 detik, secara signifikan lebih cepat dibandingkan kelompok kontrol (13,83 detik). Selisih 3,00 detik membuktikan bahwa intervensi permainan efektif meningkatkan kemampuan motorik spesifik. Disimpulkan bahwa metode "The Fastest Get It" krusial diterapkan dalam program latihan untuk membangun kecepatan reaksi dan efisiensi teknik dribbling di bawah tekanan kompetisi.

This study analyzes the effectiveness of the "The Fastest Get It" game method on the basketball dribbling speed of extracurricular students at SMA ITP Surabaya. Using a quantitative experimental method (matching-only design) on 12 students, the data were tested through a dribbling test instrument and paired sample t-test analysis. The results showed that the experimental group achieved an average time of 10.83 seconds, significantly faster than the control group (13.83 seconds). The difference of 3.00 seconds proved that the game intervention was effective in improving specific motor skills. It was concluded that the "The Fastest Get It" method is crucial to be implemented in training programs to build reaction speed and dribbling technique efficiency under competitive pressure

Unduhan

Diterbitkan

2026-08-31